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What is the Metaverse

In the 21st century, space has ceased to be perceived only in terms of real-time. New technologies are advancing, bringing the virtual world closer to people, even those far from the Internet, not to mention VR and NFTs.

The Metaverse is increasingly piquing the interest of various groups of people. What is it in simple terms? It’s almost like in the movie “The Matrix,” where the hero is physically here but simultaneously in a parallel reality. It is a virtual world that utilizes advanced digital technologies.

Creators, with Mark Zuckerberg among them, are trying to refine their vision of the ideal Metaverse. This will take time. But the prospects for this direction are enormous.

Immersing in the virtual world is facilitated by special glasses, headphones, and of course, smartphones. Much is still in development, but VR or AR glasses, which create virtual images in front of the user’s eyes, have been actively sold for several years.

In short, Zuckerberg (the Meta project he announced in 2021) and his supporters envision the concept of the Metaverse for people like this:

  • The user creates their online avatar (appearance, clothing, name - the ability to virtually create a personality);
  • They must have virtual reality glasses, special headphones, possibly some other accessories;
  • In the morning, already in the virtual world, they will “go” to meet colleagues (you can get a job there). And their colleagues (their avatars) will be next to them, users will see and interact with them, even though the real people might be thousands of kilometers away;
  • There, you can also visit a clothing store and buy your avatar something from the latest digital fashion or go to an English language lesson.

Payments for clothing and other entertainment in the Metaverse might be made with cryptocurrency. However, it's not excluded that a special currency will be invented for the digital world.

If you are wondering who needs this universe and what goals its creators are pursuing, the answer is simple: to make money, allow businesses to earn even more (education, consultations, etc.), and take human interaction to a new, virtual level.